Sunsoft was one of the major third-party developers of the NES era, and Blaster Master was arguably the company’s most enduring hit, spawning quite a series of spin-offs, sequels, and remakes, very certainly including the much-maligned Fester’s Quest. Sunsoft declined rapidly after the third generation came to a close, however, and, while the company still exists today, its last release of any significance was 2003’s Clock Tower 3. Blaster Master Zero, a comprehensive reimagining of the 1988 original, was licensed out to the Japanese action-platformer specialists at Inti Creates, who have attempted to recreate the magic of the NES original while simultaneously bringing the gameplay into the modern era. Well, that was the plan, anyhow; so did it work?
Posts tagged action
The Sega Master System did not sell very well in North America. As such, the primary exposure western gamers had to the Wonder Boy series was via Hudson’s Adventure Island on the NES, which was quite thoroughly a Wonder Boy ripoff. However, while Master Higgins stuck to his mostly linear, skateboard-and-fruit routine throughout the NES years, Wonder Boy pushed out in a different direction, and, by the third game in the series, had adopted many of the hallmarks of what would later be dubbed the Metroidvania genre.
That third game, subtitled The Dragon’s Trap, has recently been remade by French developer Lizardcube, and it is this new version over which I cast my baleful gaze today. Does it live up to the original? Does it also succeed as a modern game?